MOLLY'S ART PORTFOLIO
Game Arts Portfolio
Featuring creative works on ROBLOX
The Promised Neverland and Demon Slayer RPG
Game Art on ROBLOX
My first art projects were for the games The Promised Neverland and Demon Slayer RPG on ROBLOX. With over 9.2 million lifetime visits, our work has been seen by the ROBLOX Developer Conference and has continued to be loved by many players across the platform.
Team
Our team consists of 18 staff members. As the Head of Public Affairs, my job is to manage the social media efforts of the SGS studio and train new interns.
Player Count and Analytics
In total, our games have 9.2 million lifetime visits, and 700,000+ members who have joined our group. On average, we have 1,000 daily active viewers. The average session time for our games is 20.2 minutes.
Iterations
The studio was founded in 2020, and I began helping out in 2021 after being scouted by the lead developer.
Time Spent
I spend about 10 hours a week supporting, managing, and working on tasks for our Public Affairs and Development Team. This is a paid position.
Diversity and Inclusion
I actively work on diversity and inclusion on the Public Affairs team, supporting players from different cultures, regions, and of different ethnicities and genders. 74% of our player base identifies as female. 8% of our audience speaks Portuguese, and 7.4% speaks Spanish.
Works Created
Horror Game
Game Art on ROBLOX
The current game I'm working on is Monster Hunters, a horror game on ROBLOX set to come out in January 2024. With a detailed set, a strong female protagonist, and jump scares that will thrill horror fans for years to come, players will get the chance to experience life as a ghost hunter in our new game.
Team
Our development team consists of three core members. Our lead developer, Bailah Y., our programmer Jake P., and myself, the game artist and assistant modeler, Molly C. As one of the team's core members, my primary duties surrounding game art revolve around creating concept art for our main character, finalizing designs and approving UI/UX, and creating finished art for the game release.
Time Spent
Our team began working on the project in late August 2023. Please check out my art below, created for the game.
Works Created
This project is still in development, and will be finished around January 2024.